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All Roblox Dll ScriptsRoblox is a virtual world where people can create and experience games on an endless canvas! The software also features many tools for developers such as scripting languages, plugins, and interface customization. Recently, Roblox has begun to add advanced features such as Single-player 2D Scrolling. However, there is something you should know: the scripts on Roblox come in two types: built-in scripts or gems. Built-in scripts are pre-made by the dev team without any gems being added for specific functions so they cover up to about 90% of their use cases. Gems are scripts written by various well-known developers to cover specific functions, but they are currently limited to only the Roblox official games. If you have built-in scripts then it is okay to use them. However, if you are writing a script that needs gems or not many people want to use your script because of the lack of gems, then go ahead and make your own gem. Here are some guidelines for making gems: All Roblox Dll Scripts/Gems must be created using the Roblox Studio Scripting Functions, or it will be rejected. The reason for this is that our security system relies on these functions in order to maintain user safety on the site. Make sure that your script works with the most recent Roblox builds. This is very important because we do not guarantee that everything will work perfectly with older builds, and we will not support older builds for new gems. If you want to make a gem that requires features of newer scripting languages such as "Events", make sure you put it behind a command, such as "!Event1" or something like that. You may use any of our built-in functions if your gem needs functionality provided by them. For example, if your gem uses social functions then you may use the following social functions: Friends, FriendsInvite, FriendsRemove, DeleteFriend, FriendGameDataRequest, FriendGameDataResponseBody. The name of your code files must be lowercase and use underscores as word separators. For example, your code file for your gem must be called "(YourGemName).rbx". Assign a Blocker Field to your gem so it can be tested. Assign a Version Number to your gem so you will know which version of the script it is. This number should be a whole number that determines what version is newer or older. You can use "0" as the first version, but only if you are going to upgrade the script in the future. You may use any of our built-in functions for testing for your gem if you do not want a blocker. If you do this, please always set the version number manually so we know it is a new script. If your gem is larger than 2000 lines of code, you should register it with the Security Team so we can check the file size. "Roblox DDK": https://www.roblox.com/DDK/tabid/947516/Default.aspx "All Roblox Dll Scripts": https://www.roblox. cfa1e77820
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